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21. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Instead of flight time, why not make range-scripted TDs affect missile speed instead? Not only does it make more sense from a fluff perspective, but it aso gives them some potential synergy with defenders and smartbombs. As for disruption scripts...
- by Uris Vitgar - at 2012.09.18 16:23:00
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22. The new destroyers - in Warfare & Tactics [original thread]
William Walker wrote: Medium range destroyers? How about long range? Pop on some sensor boosters, scan res scripts and voila, I am campin' the gate. Ooooh I can't wait to take em out for a spin in EC-P8R! We already got 4 long range destroye...
- by Uris Vitgar - at 2012.09.18 15:26:00
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23. Stabber Winter Remodel - in EVE General Discussion [original thread]
Ranger 1 wrote: The two hulls are virtually identical except for the wingy bits. Well, for a tech II ship, it kind of makes sense that it should look more high-tech and less... ethnic. The tech I ships however; if they can't characterise the...
- by Uris Vitgar - at 2012.09.17 22:24:00
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24. Stabber Winter Remodel - in EVE General Discussion [original thread]
The vagabond looks nice, and it would be even better if the tongue came back as well. For the stabber I don't know, it looks more like something designed by amarr than by minmatar
- by Uris Vitgar - at 2012.09.17 21:12:00
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25. Tracking disruption for missiles and missile damage reduction..Got Flares?? - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: NO.. That would be quite unfair... You're right, that would still be be unfair on the turrets. Turrets would be affected by both tracking-scripted and optimal-scripted TDs, whereas the missiles would only be affected by ...
- by Uris Vitgar - at 2012.09.11 17:16:00
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26. Tracking disruption for missiles and missile damage reduction..Got Flares?? - in Player Features and Ideas Discussion [original thread]
I think TDs should affect missiles, but with the optimal range effect rather than the tracking effect. You can reduce the "optimal range" of missiles by reducing their velocity, then also maybe with enough TDs a small ship could actually outrun th...
- by Uris Vitgar - at 2012.09.11 14:32:00
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27. TEST Alliance becomes an industrialist's puppet - in EVE General Discussion [original thread]
Eugene Kerner wrote: I would not call that guy a carebear... He is a very capeable investor and trader. I wouldn't really call him an industrialist either, since he doesn't really make anything
- by Uris Vitgar - at 2012.09.11 12:25:00
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28. The Typhoon - not many posts about it... - in Ships and Modules [original thread]
I've been thinking of maybe making a typhoon that works more like a souped-up battlecruiser than a battleship. They're pretty cheap, and if it doesn't have to go toe-to-toe with other battleships then you can make a lot of optimisations for killin...
- by Uris Vitgar - at 2012.09.11 00:14:00
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29. The thread for stupid questions - in EVE General Discussion [original thread]
How are you able to see what's behind you when travelling thousands of times faster than light?
- by Uris Vitgar - at 2012.09.10 20:33:00
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30. CCP, any way you can remove cut and paste from local chanel? - in EVE General Discussion [original thread]
So long as an exception is made for links, I don't see any problem with this. If you need to show someone great reams of data you can link them to it and keep the local channel clean and usable
- by Uris Vitgar - at 2012.09.10 19:31:00
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31. Congratulations CCP to Earth's best sci-fi game to date! - in EVE General Discussion [original thread]
Nicholas Barker wrote: Homeworld would like to have a word with you. Eve online's secret name is homeworld 3. True story
- by Uris Vitgar - at 2012.09.10 13:46:00
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32. Ship role rework - ship descriptions? - in Player Features and Ideas Discussion [original thread]
The daredevil description is my favourite. "it eschews offensive capabilities in favor of greater defensive potential and stronger armor plating. A tough nut to crack"- this of the biggest frigate-sized DPS in the entire game
- by Uris Vitgar - at 2012.09.10 12:29:00
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33. Help - in EVE General Discussion [original thread]
Map Hacking Kid wrote: Medium Neut This. If the fit is vulnerable enough to neuting (or if the pilot panics when he sees his modules turning off) you might even have killed him, otherwise you can just warp off. It's 1000x better than a rap...
- by Uris Vitgar - at 2012.09.09 23:29:00
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34. Amarr V3 Skins Transport Ships - in EVE General Discussion [original thread]
James 315 wrote: Prorator? Why not fly a viator or crane instead? The crane can't get a cargohold over 10k without tech II rigs and a the viator has a slightly slower align time. In the long run though, it's probably better to train for a ...
- by Uris Vitgar - at 2012.09.09 20:58:00
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35. [TL:DR] Game physics not realistic for space flight simulation - in EVE General Discussion [original thread]
Okay, how about this. Warp drives and gravity are both related to manipulation of space, so the warp drive can be used to explain the abscence of gravity. Then the hydrogen scoop can explain space friction, and maybe even vaildate some of the more...
- by Uris Vitgar - at 2012.09.07 13:39:00
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36. EFT/Pyfa etc capacitor numbers incorrect - in EVE General Discussion [original thread]
iirc eft calculates in terms of cap per second whereas pyfa accounts for cycle times and the recharge rate curve and all that stuff. So the pyfa figure is probably the accurate one
- by Uris Vitgar - at 2012.09.07 10:33:00
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37. [TL:DR] Game physics not realistic for space flight simulation - in EVE General Discussion [original thread]
Jacob Holland wrote: the tutorial used to discuss the huge fusion reactor which was the source of the power for your capacitor, fuelling that fusion reactor by means of a huge magnetic scoop to drag in interstellar hydrogen would create a very ...
- by Uris Vitgar - at 2012.09.07 09:39:00
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38. Improving Solo Play in Lowsec and Null [Compilation of Ideas] - in EVE General Discussion [original thread]
Rats wrote: there's been no content for solo casual players added for years, mission haven't been updated in years, without backup of a corp or alliance your options are very limited. Faction warfare is very favourable to solo players in ...
- by Uris Vitgar - at 2012.09.07 09:30:00
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39. Improving Solo Play in Lowsec and Null [Compilation of Ideas] - in EVE General Discussion [original thread]
Eve is actually pretty generous to solo players, particularly in nullsec. Stealth ships are effectively impossible to stop, and unstealthy ships still have the map stats and aggression mechanics to help them avoid being caught in a death trap. The...
- by Uris Vitgar - at 2012.09.06 21:08:00
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40. [TL:DR] Game physics not realistic for space flight simulation - in EVE General Discussion [original thread]
If you consider only the server's information and ignore all graphical effects, eve's space combat is actually fairly realistic in the way it plays out. Ships take a while to accelerate and may fire in any direction. Massive accelerations can't be...
- by Uris Vitgar - at 2012.09.06 20:47:00
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